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Sorted A-ZHazards
Telekinetic Swarm Trap
Stealth +24 (expert)
commonComplexMagicalMechanicalTrap
Lvl 12complexComplexMagicalMechanicalTrap
- AC
- 33
- HP
- 88
- Hardness
- 22
EffectEach telekinetic decoration constructs a cloud of objects in the room (three clouds total) and the trap rolls initiative. The creatures in the room when the trap is triggered become the trap’s targets, regardless of whether they leave the room or other creatures later enter the room. Each decoration targets a different creature if possible. A target creature that moves at least 1 mile from the trap ceases being a target, at which point the decoration designates a new target.
- AC
- 33
- HP
- 88
+24 (expert)
Disable
Thievery DC 27 (expert) to take apart a telekinetic cloud, Thievery DC 32 (master) to disable each telekinetic decoration, or dispel magic (6th level; counteract DC 30) to counteract each telekinetic decoration
AC 33, Fort +24, Ref +19
Hardness
22
HP
88 (BT 44) per telekinetic cloud
Agitate [Reaction] (arcane, evocation); Trigger A creature stays in the room for at least 6 seconds.