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Hazards

Telekinetic Swarm Trap

Stealth +24 (expert)

commonComplexMagicalMechanicalTrap
Lvl 12complexComplexMagicalMechanicalTrap
AC
33
HP
88
Hardness
22
EffectEach telekinetic decoration constructs a cloud of objects in the room (three clouds total) and the trap rolls initiative. The creatures in the room when the trap is triggered become the trap’s targets, regardless of whether they leave the room or other creatures later enter the room. Each decoration targets a different creature if possible. A target creature that moves at least 1 mile from the trap ceases being a target, at which point the decoration designates a new target.
AC
33
HP
88

+24 (expert)

Disable

Thievery DC 27 (expert) to take apart a telekinetic cloud, Thievery DC 32 (master) to disable each telekinetic decoration, or dispel magic (6th level; counteract DC 30) to counteract each telekinetic decoration

AC 33, Fort +24, Ref +19

Hardness

22

HP

88 (BT 44) per telekinetic cloud

Agitate [Reaction] (arcane, evocation); Trigger A creature stays in the room for at least 6 seconds.