/
Showing0entries
Sorted A-ZHazards
Tar Pit
Stealth DC 30 (expert)
commonComplexEnvironmental
Lvl 9complexComplexEnvironmental
EffectA Huge or smaller creature walks onto the tar pit
DC 30 (expert)
Disable
Survival DC 25 (expert) to disturb the surface and reveal the tar pit
Capture [Reaction]
Routine
(1 action) On its initiative, the tar pit pulls down each creature within it, thick tar adhering to the creature's body. A creature that was submerged up to its waist becomes submerged up to its neck, and a creature that was submerged up to its neck is pulled under and must hold its breath to avoid suffocation.
A creature in the tar pit can attempt a DC 33 Athletics check to Climb to either raise itself by one step (if it's submerged to its neck or full submerged) or to move 5 feet if it's submerged only up to its waist. On a critical failure, the creature is pulled down one step.