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Hazards

Summoning Rune

Complex Magical Trap

commonComplexMagicalTrap
Lvl 1complexComplexMagicalTrap
EffectA creature enters the cloud of magical sensors

Complex

Magical

Trap

+7 (trained)

Disable

DC 15 Acrobatics to approach without triggering the trap followed by DC 17 Thievery (trained) to erase the rune, or dispel magic (1st rank; counteract DC 15) to counteract the rune

Summon Monster [Reaction] (arcane)


Reset

The trap resets each day at dawn.