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Hazards

Suffering Xulgaths

Level 16

uniqueComplexHaunt

The walls echo with the panicked shouts of xulgaths who died here, four restless spirits that lash out to devour the living and drag them into their suffering.

Stealth +26 (expert) to hear the echoed shouts of panicked xulgaths.

Disable DC 42 Religion (master) or DC 42 Occultism (master) to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.

In play

Wendigo Remnants [Reaction]

Routine (4 actions) Each active spirit chooses a living non-wendigo creature within 120 feet and attempts to devour it, targeting different creatures if possible.

Level 16 · Complexity Complex

Stealth +26 (expert) to hear the echoed shouts of panicked xulgaths

Disable

  • Religion DC 42 (master)
  • Occultism DC 42 (master) — to calm each of the four spirits. On a character's first successful check, the character also learns that xulgath funerary rites typically involve cremation, which hints that fire is a viable way to put them to rest.

AC 39

HP 24

Immunities death effects, disease, paralyzed, poison, precision, unconscious · Resistances all damage 20 (except fire, force, _ghost touch_, or positive)

Trigger A living creature other than a wendigo gains the frightened condition while within 100 feet of the way station

Effect The haunt rolls for initiative.

Reset The haunt is deactivated and resets 1 minute after all non-wendigo creatures leave the area.