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Hazards

Sudden Geysers

Level 10

uniqueComplexEnvironmentalFireWater

Stealth +17 (expert)

Disable DC 32 Arcana or Nature (master) to dissipate the fire-aligned energies in the water, or DC 28 Diplomacy or Religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard

Scalding Gout [Reaction] (fire, water)


Routine (2 actions) The hazard uses each of its actions to create a Blistering Plume centered on a space chosen by the GM.

Level 10 · Complexity Complex

Stealth +17 (expert)

Disable

  • Arcana DC 32 (master) — or Nature (master) to dissipate the fire-aligned energies in the water
  • Diplomacy DC 28 — or Religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard

Trigger A creature within the hazard’s area rolls initiative

Effect An enormous column of superheated steam rises from the water, dealing 4d12+26 fire damage to all creatures in the area (DC 28 basic Reflex save). On a critical failure, the creature also takes 1d12 persistent fire damage as the water continues to burn their skin. The hazard then rolls initiative.