Sudden Geysers
Level 10
Stealth +17 (expert)
Disable DC 32 Arcana or Nature (master) to dissipate the fire-aligned energies in the water, or DC 28 Diplomacy or Religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard
Scalding Gout [Reaction] (fire, water)
Routine (2 actions) The hazard uses each of its actions to create a Blistering Plume centered on a space chosen by the GM.
Level 10 · Complexity Complex
Stealth +17 (expert)
Disable
- Arcana DC 32 (master) — or Nature (master) to dissipate the fire-aligned energies in the water
- Diplomacy DC 28 — or Religion to beseech Sangeh and convince her to momentarily tamp down her mythic power; two successes are required to disable the hazard
Trigger A creature within the hazard’s area rolls initiative
Effect An enormous column of superheated steam rises from the water, dealing 4d12+26 fire damage to all creatures in the area (DC 28 basic Reflex save). On a critical failure, the creature also takes 1d12 persistent fire damage as the water continues to burn their skin. The hazard then rolls initiative.