Stygian Fires
Level 12
Stealth DC 35 (master)
Disable Thievery DC 30 (master) to sever the links between the door and the lanterns, Religion DC 35 (master) to use prayer to deactivate the divine magic, or dispel magic (6th level; counteract DC 30) to counteract the trap
Stygian Fire [Reaction] (divine, cold, conjuration) Trigger The doors to area E3 are opened without someone making blood offerings and lighting the lanterns.
Critical Success The creature takes no damage.
Success The creature takes 3d10+13 cold damage and is stupefied 1 for 1 minute.
Failure The creature takes 6d10+27 cold damage and is stupefied 1.
Critical Failure The creature takes 6d10+27 cold damage, takes 1d10 persistent cold damage, and is stupefied 2.
Reset The trap resets one minute after the doors to area E3 are closed.
Level 12 · Complexity Simple
Stealth DC 35 (master)
Disable
- Religion DC 30 (master) — (master) to sever the links between the door and the lanterns, Religion
- DC 35 (master) — (master) to use prayer to deactivate the divine magic, or dispel magic (6th level; counteract
- DC 30
Effect Every creature in area E2 must attempt a DC 32 Reflex save.
Reset The trap resets one minute after the doors to area E3 are closed.