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Hazards

Stonescale Spirits

Stealth +11 (trained)

commonComplexHaunt
Lvl 2complexComplexHaunt
EffectA creature enters a square either fully or partially filled with rubble in the middle of the room · save DC 18 Will

+11 (trained)

Disable

DC 18 Intimidation (trained) to frighten the spirits with a threatening display, or DC 21 Religion (trained) to exorcise the spirits

Confusing Confrontation [Reaction] (emotion, enchantment, fear, mental)

Critical Success The creature is unaffected, is temporarily immune to Confusing Confrontation for 24 hours, and realizes that a display of intimidating dominance might quell the ghostly kobolds’ assault.

Success The creature is frightened 1.

Failure The creature is confused for 1 round and is frightened 2.

Critical Failure The creature is confused for 2 rounds and is frightened 3.