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Hazards

Stonescale Spirits

Level 2

commonComplexHaunt

Stealth +11 (trained)

Disable DC 18 Intimidation (trained) to frighten the spirits with a threatening display, or DC 21 Religion (trained) to exorcise the spirits

Confusing Confrontation [Reaction] (emotion, enchantment, fear, mental)

Critical Success The creature is unaffected, is temporarily immune to Confusing Confrontation for 24 hours, and realizes that a display of intimidating dominance might quell the ghostly kobolds’ assault. Success The creature is frightened 1. Failure The creature is confused for 1 round and is frightened 2. Critical Failure The creature is confused for 2 rounds and is frightened 3.

Level 2 · Complexity Complex

Stealth +11 (trained)

Disable

  • Intimidation DC 18 (trained) — to frighten the spirits with a threatening display
  • Religion DC 21 (trained) — to exorcise the spirits

Trigger A creature enters a square either fully or partially filled with rubble in the middle of the room

Effect Six ghostly kobolds surge out of the rubble with eerie yowls. Each creature in area A7 must attempt a DC 18 Will save with the following results. The haunt then rolls initiative.

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