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Sorted A-ZHazards
Stink-Sap Trap
Stealth DC 18 (trained)
commonMechanicalTrap
Lvl 3simpleMechanicalTrap
- AC
- 13
- HP
- 30
- Hardness
- 10
EffectA creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked “T” on the map on page 32) · save DC 20 Reflex
- AC
- 13
- HP
- 30
DC 18 (trained)
Disable
DC 15 Thievery (trained) to clog the nozzle or DC 14 Athletics (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.
AC 13, Fort +8, Ref +5
Nozzle Hardness
10
Nozzle HP
30 (BT 15)
Immunities
critical hits, object immunities, precision damage
Sudden Spray [Reaction]