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Hazards

Stink-Sap Trap

Level 3

commonMechanicalTrap

A concealed nozzle that hoses passersby with reeking sap, fouling anyone who blunders into its arc.

Stealth DC 18 (trained)

Disable DC 15 Thievery (trained) to clog the nozzle or DC 14 Athletics (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.

Sudden Spray [Reaction]

Level 3 · Complexity Simple

Stealth DC 18 (trained)

Disable

  • Thievery DC 15 (trained) — to clog the nozzle
  • Athletics DC 14 (trained) — to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.

AC 13

HP 30 · Hardness 10

Immunities critical hits, object immunities, precision damage

Trigger A creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked “T” on the map on page 32)

Effect Pressurized sap sprays from the nozzle, coating everything in a 15-foot cone. Creatures in the area that fail a DC 20 Reflex save become affected by stink sap. **Stink Sap** (aura, olfactory) 5 feet. Creatures and their equipment coated in the sap smell horrible. Creatures in the aura must attempt a DC 16 Fortitude save.

Reset 1 minute. The trap resets automatically twice before the supply of stink sap is exhausted.