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Hazards

Stink-Sap Trap

Stealth DC 18 (trained)

commonMechanicalTrap
Lvl 3simpleMechanicalTrap
AC
13
HP
30
Hardness
10
EffectA creature or object weighing at least 50 pounds is placed on one of the flagstones north of the gate (marked “T” on the map on page 32) · save DC 20 Reflex
AC
13
HP
30

DC 18 (trained)

Disable

DC 15 Thievery (trained) to clog the nozzle or DC 14 Athletics (trained) to redirect the stream away from the path; the Athletics check can be made at a distance with a thrown object, but a critical failure triggers the trap's Sudden Spray.

AC 13, Fort +8, Ref +5

Nozzle Hardness

10

Nozzle HP

30 (BT 15)

Immunities

critical hits, object immunities, precision damage

Sudden Spray [Reaction]