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Hazards

Stinger Ward Trap

Level 11

uncommonMagicalTrap

Stealth DC 32 (expert)

Disable DC 36 Thievery (master) to prevent the ghostly stinger from forming or dispel magic (6th level; counteract DC 34).

Deadly Sting [Reaction] (divine, necromancy, poison)


Reset The trap resets after 24 hours.

Level 11 · Complexity Simple

Stealth DC 32 (expert)

Disable

  • Thievery DC 36 (master) — to prevent the ghostly stinger from forming or dispel magic (6th level; counteract
  • DC 34

Trigger A creature who isn't wearing a religious symbol of Norgorber moves the trapdoor

Effect The trap targets the creature with _purple worm sting_ (DC 30 Fortitude save).

Reset The trap resets after 24 hours.