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Hazards

Stinger Ward Trap

Stealth DC 32 (expert)

uncommonMagicalTrap
Lvl 11simpleMagicalTrapUncommon
EffectA creature who isn't wearing a religious symbol of Norgorber moves the trapdoor · save DC 30 Fortitude

DC 32 (expert)

Disable

DC 36 Thievery (master) to prevent the ghostly stinger from forming or dispel magic (6th level; counteract DC 34).

Deadly Sting [Reaction] (divine, necromancy, poison)


Reset

The trap resets after 24 hours.