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Hazards

Steam Vents

Level 4

uncommonMechanicalSteamTrap

Pressurized pipes rigged to a trip wire, ready to scald a corridor with a sudden roaring jet of steam.

Steam Blast [Reaction]

Level 4 · Complexity Simple

Stealth DC 22 (trained)

Disable

  • Crafting DC 22 (trained) — (trained) to disconnect the trip wire or Crafting
  • DC 24 (expert) — (expert) to carefully reduce the pressure and prevent the blast

AC 20

HP 48 · Hardness 12

Immunities object immunities

Trigger The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire

Effect Steam erupts from the pipes, dealing 3d6 bludgeoning damage and 3d6 fire damage (DC 24 basic Reflex save) to all creatures within 15 feet. Creatures that critically fail their save are knocked prone.