Steam Vents
Level 4
Pressurized pipes rigged to a trip wire, ready to scald a corridor with a sudden roaring jet of steam.
Steam Blast [Reaction]
Level 4 · Complexity Simple
Stealth DC 22 (trained)
Disable
- Crafting DC 22 (trained) — (trained) to disconnect the trip wire or Crafting
- DC 24 (expert) — (expert) to carefully reduce the pressure and prevent the blast
AC 20
HP 48 · Hardness 12
Immunities object immunities
Trigger The trip wire is pulled or severed, typically because a creature walked through the square with the trip wire
Effect Steam erupts from the pipes, dealing 3d6 bludgeoning damage and 3d6 fire damage (DC 24 basic Reflex save) to all creatures within 15 feet. Creatures that critically fail their save are knocked prone.
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