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Hazards

Steam Vents

Uncommon Mechanical Steam Trap

uncommonMechanicalSteamTrap
Lvl 4simpleMechanicalSteamTrapUncommon
AC
20
HP
48
Hardness
12
EffectThe trip wire is pulled or severed, typically because a creature walked through the square with the trip wire · save DC 24 Reflex (basic) · 3d6 bludgeoning
AC
20
HP
48

Uncommon

Mechanical

Steam

Trap

DC 22 (trained)

Disable

Thievery DC 22 (trained) to disconnect the trip wire or Crafting DC 24 (expert) to carefully reduce the pressure and prevent the blast

AC 20, Fort +12, Ref +12

Hardness

12

HP

48 (BT 24)

Immunities

object immunities

Steam Blast [Reaction]