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Hazards

Stabbing Sentinels

Stealth DC 45 (master)

commonMagicalMechanicalTrap
Lvl 18simpleMagicalMechanicalTrap
AC
41
HP
120
Hardness
30
EffectA living or undead creature moves within 5 feet of the stabbing sentinel
AC
41
HP
120

DC 45 (master)

Disable

DC 40 Thievery (master) to remove the animating magic without triggering the trap, or dispel magic (8th level; counteract DC 38) to counteract the animating magic

AC 41, Fort +36, Ref +27

Hardness

30

HP

120 (BT 60)

Immunities

critical hits, object immunities, precision damage

Animated Attack [Reaction] (attack, necromancy, transmutation)

Melee blade +38, Damage 6d12+40 piercing plus petrification overcharge

Petrification Overcharge On a critical hit, the target is petrified for 1 round. Additionally, if another stabbing sentinel has already been triggered, that sentinel immediately resets.