Spitting Daffodils
Level 6
A cluster of deceptively pretty blooms whose motion-sensing filaments track every movement, ready to spray a stream of caustic nectar at anything that strays within reach.
In play
Spit Necter [Reaction] (acid, primal)
Reset The daffodils replenish their nectar and filaments after 24 hours.
Disable DC 25 Thievery (expert) or DC 25 Survival (trained) to remove the plant's motion sensing filaments.
Level 6 · Complexity Simple
Stealth DC 21 (expert)
Disable
- Thievery DC 25 (expert)
- Survival DC 25 (trained) — to remove the plant's motion sensing filaments
AC 24
HP 54
Immunities critical hits, object immunities, precision damage · Weaknesses fire 5
Trigger A non-plant creature comes within 10 feet
Effect The daffodils spit nectar at all non-plant creatures within 10 feet, dealing 4d8+18 acid damage (DC 27 basic Reflex save).
Reset The daffodils replenish their nectar and filaments after 24 hours.