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Hazards

Spitting Daffodils

Level 6

rareEnvironmentalPlant

A cluster of deceptively pretty blooms whose motion-sensing filaments track every movement, ready to spray a stream of caustic nectar at anything that strays within reach.

In play

Spit Necter [Reaction] (acid, primal)

Reset The daffodils replenish their nectar and filaments after 24 hours.

Disable DC 25 Thievery (expert) or DC 25 Survival (trained) to remove the plant's motion sensing filaments.

Level 6 · Complexity Simple

Stealth DC 21 (expert)

Disable

  • Thievery DC 25 (expert)
  • Survival DC 25 (trained) — to remove the plant's motion sensing filaments

AC 24

HP 54

Immunities critical hits, object immunities, precision damage · Weaknesses fire 5

Trigger A non-plant creature comes within 10 feet

Effect The daffodils spit nectar at all non-plant creatures within 10 feet, dealing 4d8+18 acid damage (DC 27 basic Reflex save).

Reset The daffodils replenish their nectar and filaments after 24 hours.