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Hazards

Spiritual Disruptor

Level 7

rareComplexHaunt

A lingering knot of restless energy bridging the living world and a warped mindscape, distorting the very stone around it as it manifests and lashes out at the spirit.

In play

Disable DC 23 (expert) Intimidation to disrupt the haunt's concentration in the living world and break the link to the mindscape, Religion DC 27 (expert) to banish the energy from the mindscape, or Occultism DC 30 (expert) to turn the haunt's energy back against itself to cancel it out

Manifest [Reaction]

Routine (three actions) The spiritual disruptor's first action each round is always to create a pulse of rippling energy in a 10-foot emanation that causes the surrounding structure to appear to age rapidly and become distorted, causing the ground in this area to become difficult terrain.

Level 7 · Complexity Complex

Stealth +21 (expert)

Disable

  • Intimidation DC 23 (expert) — (expert) Intimidation to disrupt the haunt's concentration in the living world and break the link to the mindscape, Religion
  • Occultism DC 27 (expert) — (expert) to banish the energy from the mindscape, or Occultism
  • DC 30 (expert) — (expert) to turn the haunt's energy back against itself to cancel it out

AC 25

HP 60

Immunities critical hits, object immunities, precision damage · Weaknesses mental 10

Trigger The PCs enter or otherwise interact with the building and its contents

Effect A spiritual disruptor manifests at both locations marked **A4**. Both hazards then roll initiative.

Reset If both hazards are disabled or destroyed, a new one forms adjacent to a randomly determined character still inside the crumbling building after 1d4+2 rounds. Once all three NPCs are rescued or exorcised, these hazards don't reset.