Showing0entries
Sorted A-Z
Hazards

Spiritual Disruptor

Stealth +21 (expert)

rareComplexHaunt
Lvl 7complexComplexHauntRare
AC
25
HP
60
EffectThe PCs enter or otherwise interact with the building and its contents
AC
25
HP
60

+21 (expert)

Disable

DC 23 (expert) Intimidation to disrupt the haunt's concentration in the living world and break the link to the mindscape, Religion DC 27 (expert) to banish the energy from the mindscape, or Occultism DC 30 (expert) to turn the haunt's energy back against itself to cancel it out

AC 25, Fort +12, Ref +18, Will +15

HP

60 (BT 30)

Immunities

critical hits, object immunities, precision damage

Manifest [Reaction]


Routine

(three actions) The spiritual disruptor's first action each round is always to create a pulse of rippling energy in a 10-foot emanation that causes the surrounding structure to appear to age rapidly and become distorted, causing the ground in this area to become difficult terrain.