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Sorted A-ZHazards
Spirit Cyclone
Stealth +20 (expert)
commonComplexHaunt
Lvl 9complexComplexHaunt
EffectTwo or more creatures enter the area
+20 (expert)
Disable
DC 30 Occultism or Religion (trained) to weaken the haunt; three total successes in any combination are required to disable the haunt
Gather Spirits [Reaction]
Routine
(3 actions) The spirit cyclone uses 3 actions to move, traveling up to 30 feet with each action and dealing 2d10+13 negative damage to each creature in its path (DC 32 basic Reflex save). A creature needs to attempt only one save during the cyclone's movement, even if the cyclone moves over its space more than once. On a critical failure, a creature is swept up into the cyclone, becoming grabbed (Escape DC 32).