/
Showing0entries
Sorted A-ZHazards
Spiraling Comets
Stealth +32 (master)
uncommonComplexMagicalTrap
Lvl 16complexComplexMagicalTrapUncommon
- AC
- 36
- HP
- 100
- Hardness
- 25
EffectAn intruder enters the room
- AC
- 36
- HP
- 100
+32 (master)
Disable
DC 42 Religion (master) to command each comet to disperse with Pharasmin prayers, or dispel magic (8th level; counteract DC 42) to counteract each comet
AC 36, Fort +25, Ref +30
Comet Hardness
25
Comet HP
100 (BT 50)
Immunities
critical hits, object immunities, precision damage
Intruder Alert [Reaction] (divination, divine)
Routine
(3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.
Ranged [Single Action] comet +32; Damage 2d12+18 bludgeoning plus 1d12 fire
Reset
The trap resets after 1 hour.