Showing0entries
Sorted A-Z
Hazards

Spiraling Comets

Stealth +32 (master)

uncommonComplexMagicalTrap
Lvl 16complexComplexMagicalTrapUncommon
AC
36
HP
100
Hardness
25
EffectAn intruder enters the room
AC
36
HP
100

+32 (master)

Disable

DC 42 Religion (master) to command each comet to disperse with Pharasmin prayers, or dispel magic (8th level; counteract DC 42) to counteract each comet

AC 36, Fort +25, Ref +30

Comet Hardness

25

Comet HP

100 (BT 50)

Immunities

critical hits, object immunities, precision damage

Intruder Alert [Reaction] (divination, divine)


Routine

(3 action) The trap loses 1 action each turn for each comet disabled, counteracted, or destroyed. Each comet uses 1 action to attack the nearest intruder with a comet Strike.

Ranged [Single Action] comet +32; Damage 2d12+18 bludgeoning plus 1d12 fire


Reset

The trap resets after 1 hour.