entries
Sorted A-Z
Hazards

Spiral Seal

Level 16

uniqueMagical

A coiling sigil bars the way, and those who try to force it without the proper rite are flung down by its abjuration.

Disable DC 37 Occultism (master) or DC 40 Religion (master) to unmake the Spiral Seal through occult ritual or prayer performed as a 10 minute activity with the Concentrate trait, or dispel magic (9th level, counteract DC 40) to counteract the Spiral Seal.

Backlash [Reaction] (abjuration, incapacitation, occult)

  • Critical Success The creature is unaffected.
  • Success The creature is knocked prone.
  • Failure The creature is knocked prone and is stupefied 1 for 24 hours.

Level 16 · Complexity Simple

Disable

  • Occultism DC 37 (master)
  • Religion DC 40 (master) — to unmake the Spiral Seal through occult ritual or prayer performed as a 10 minute activity with the Concentrate trait, or dispel magic (9th level, counteract
  • DC 40

AC 39

HP 106 · Hardness 27

Immunities critical hits, object immunities, precision damage

Trigger A creature fails an attempt to disable the Spiral Seal or inflicts damage to it without successfully breaking it

Effect The magic stored within the Spiral Seal blasts outward in a concussive wave of power, surging in a spiraling vortex. All creatures within 60 feet of the Spiral Seal must attempt a DC 41 Fortitude save.

Reset Recovery — once per round, if the Spiral Seal is damaged but above its Broken Threshold, it repairs itself, regaining 30 Hit Points.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms