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Sorted A-ZHazards
Spinning Blade Pillar
Level 4
commonComplexMechanicalTrap
A pillar that erupts from the floor sheathed in whirling blades, scything everything around it until someone reaches the control panel.
Rising Pillar [Reaction]
Level 4 · Complexity Complex
Stealth DC 26 (trained)
Disable
- Thievery DC 21 (trained) — twice on the pillar
- Thievery DC 19 (expert) — once on the control panel deactivates the whole trap. Breaking the control panel prevents anyone from disabling the trap using the control panel and prevents the trap from deactivating automatically (see Reset below).
AC 21
HP 48 · Hardness 12
Immunities critical hits, object immunities, precision damage
Trigger A creature steps on one of the trapped floor tiles
Effect The trap pops up in a grid intersection and makes a spinning blade Strike against one adjacent creature (if any), then rolls initiative.
Reset The trap deactivates and resets after 1 minute.