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Hazards

Spiked Doorframe

Level 4

commonMechanicalTrap

A doorway lined with concealed spikes that slam home the instant someone works the handle. The mechanism is well hidden — DC 25 Stealth (trained) to notice it.

Disable it with Thievery DC 20 (trained) to deactivate a trigger built into the door's handle. The doorframe has AC 21, Fort +12, Ref +8, Hardness 11, 44 HP (BT 22), and is immune to critical hits, object immunities, and precision damage.

In play

Spikes [Single Action] (attack); Trigger The door is opened.

The spikes attack at +17 for 4d6+3 piercing damage.

Level 4 · Complexity Simple

Stealth DC 25 (trained)

Disable DC 20 (trained) — (trained) to deactivate a trigger built into the door's handle

AC 21

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage

Effect The trap makes an attack against the creature that opened the door.