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Hazards

Spike Thrower

Stealth DC 18 (expert)

uncommonMechanicalTrap
Lvl 2simpleMechanicalTrapUncommon
EffectThis trap must be manually activated by a creature adjacent to the southwest gear stack

DC 18 (expert)

Disable

DC 18 Thievery to jam the gears and prevent the trap from being activated

Throw Spikes [Two Actions] (attack)

Ranged spike +14, Damage 4d6+3 piercing