Spike Thrower
Level 2
A gear-driven contraption that whirs to life and flings a volley of iron spikes at anyone who trips its hidden mechanism.
A creature can spot it with DC 18 Stealth (expert), and disable it with DC 18 Thievery to jam the gears and prevent the trap from being activated.
In play
Throw Spikes [Two Actions] (attack) — the contraption hurls a spike at +14 for 4d6+3 piercing.
Level 2 · Complexity Simple
Stealth DC 18 (expert)
Disable Thievery DC 18 — to jam the gears and prevent the trap from being activated
Trigger This trap must be manually activated by a creature adjacent to the southwest gear stack
Effect The spike thrower makes a ranged attack against each creature in the central part of area F2.
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