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Hazards

Spike Launcher

Stealth DC 19

commonMechanicalTrap
Lvl 0simpleMechanicalTrap
AC
16
HP
16
Hardness
3
EffectA creature crosses one of the trip lines
AC
16
HP
16

DC 19

Disable

DC 16 Thievery to disable one of the four launchers or DC 12 Acrobatics to step over a trip line (this doesn’t disarm the trap, but avoids triggering it)

AC 16, Fort +9, Ref +3

Hardness

3

HP

16 (BT 8)

Immunities

critical hits, object immunities, precision damage

Spike [Reaction]