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Hazards

Spider Summoning Rune

Level 11

uncommonComplexMagicalTrap

Stealth +24 (master)

Disable DC 34 Thievery (master) to erase the rune or dispel magic (6th level; counteract DC 36) to dispel the rune.

Summon Animal [Reaction] (conjuration, divine, summon)


Reset The trap resets after 24 hours.

Level 11 · Complexity Complex

Stealth +24 (master)

Disable

  • Thievery DC 34 (master) — to erase the rune or dispel magic (6th level; counteract
  • DC 36

Trigger A creature that isn't wearing a religious symbol of Norgorber enters the area above the rune

Effect The trap summons a goliath spider. The goliath spider rolls initiative and remains for 2d6 rounds, after which the spell ends and the spider disappears. The spider also disappears if someone disables the trap before the duration expires. Unlike most summoned creatures, the goliath spider can use 3 actions each round and can use reactions.

Reset The trap resets after 24 hours.