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Hazards

Spectral Reflection

Level 5

commonHaunt

A haunted mirror that lashes out with barbs of shadow, drawing the warmth of life into the glass. The wrongness is hard to read until it strikes — DC 26 Stealth (expert) to notice it.

Disable it with DC 23 Religion (trained) to exorcise the spirit, or DC 23 Thievery (trained) to quickly cover the mirror. The mirror has AC 19, Fort +15, Ref +10, Hardness 13, 50 HP (BT 25), and is immune to critical hits, object immunities, and precision damage.

In play

Spectral Impale [Reaction]

The shadow barbs attack at +19 for 4d8+9 void damage plus sap vitality.

Sap Vitality A creature hit by the reflection's shadow barbs must attempt a DC 22 Fortitude save as the haunt tries to draw a portion of its vital essence into the mirror. The target is drained 1 on a failed saving throw, or drained 2 on a critical failure.

Level 5 · Complexity Simple

Stealth DC 26 (expert)

Disable

  • Religion DC 23 (trained) — to exorcise the spirit
  • Thievery DC 23 (trained) — to quickly cover the mirr

AC 19

HP 50 · Hardness 13

Immunities critical hits, object immunities, precision damage

Trigger A living creature approaches within 15 feet of the mirror, and the mirror is lit with dim or brighter light

Effect Shadowy barbs impale the body of the reflected creature as the haunt makes a shadow barbs Strike.

Reset The haunt re-forms after 1 minute, manifesting in any mirror within its infused area (see Special Below). Special Spectral reflections often infuse entire buildings, manifesting in any sufficiently large mirror. The example Hit Points and Hardness given represent a typical mirror reinforced by the haunt; at your discretion, the haunt might appear in reflective surfaces that are harder to destroy. Defeating a manifestation through damage destroys the surface, preventing the haunt from using it again. If this haunt appears in an area with many mirrors, consider giving PCs double or even triple the XP for a typical simple hazard.