Mechanical Trap
Mechanical
Trap
Stealth
DC 20 (trained)
Disable
DC 18 Thievery (trained) on the floor tile or wall socket
AC 18, Fort +11, Ref +3
Hardness
8
HP
32 (BT 16)
Immunities
critical hits, object immunities, precision damage
Spear [Reaction]
Ranged spear +14, Damage 2d6+6 piercing