Showing0entries
Sorted A-Z
Hazards

Soul Stasis

Stealth +33 (master)

uncommonComplexMagicalTrap
Lvl 17complexComplexMagicalTrapUncommon
AC
40
HP
114
Hardness
29
EffectA soul or creature with a soul enters the area · save DC 43 Will
AC
40
HP
114

+33 (master)

Disable

DC 43 Arcana or Religion (master) to reweave the magic within each pillar, DC 46 Thievery (master) to disable each pillar, or dispel magic (8th level; counteract DC 43) to counteract each pillar

AC 40, Fort +32, Ref +26

Pillar Hardness

29

Pillar HP

114 (BT 57)

Immunities

critical hits, object immunities, precision damage

Pulse [Reaction] (divine)


Routine

(4 actions) This trap loses 1 action each turn for each disabled pillar. Each pillar uses 1 action to emit a 30-foot-radius burst of inhibiting energy that slows souls. Each non-psychopomp creature with a soul in the area is slowed 1 unless they succeed at a DC 43 Fortitude save.