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Hazards

Soporific Lecture

Level 8

uncommonMechanicalTrap

Stealth DC 28 (expert)

Disable DC 28 Thievery (expert) to crimp shut the primary feeding tube for the gas, or DC 31 Perception (expert) to discover the hidden bypass switch next to the door to area A3 that shuts the trap off

Gas Spray [Reaction] (incapacitation, mental, poison, sleep)

Critical Success The creature is unaffected and realizes that the area has been gassed.

Success The creature is unaffected but doesn't notice the gas.

Level 8 · Complexity Simple

Stealth DC 28 (expert)

Disable

  • Thievery DC 28 (expert) — to crimp shut the primary feeding tube for the gas
  • DC 31 (expert) — to discover the hidden bypass switch next to the door to area A3 that shuts the trap off

Trigger Pressure is applied to any of the steps in the middle of the seating area, or applied to the manual trigger on the stage. This manual trigger can activate the trap even if its hidden bypass switch is engaged

Effect Sleeping gas is silently sprayed into the seating area. All creatures in the area must roll a DC 26 Will save to resist its effects. The gas persists in the area for 3 rounds before becoming inert. Any creature who ends their turn in this area during these 3 rounds must attempt a new DC 26 Will save.