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Hazards

Snake's Mane

Level 7

commonEnvironmental

A snarl of vines all but indistinguishable from the surrounding undergrowth, bristling with hidden barbs that spray outward the instant the tangle is disturbed.

In play

Disable DC 27 Nature (expert) to strip the barbs from the vines, rendering them harmless, or DC 30 Stealth (trained) to move through the snake's mane without disturbing it

Barb Spray [Reaction]

Reset 1 hour, as the vine grows a new set of barbs

Level 7 · Complexity Simple

Stealth DC 27 (trained) — (trained) to discern the snake’s mane from the surrounding vegetation

Disable

  • Nature DC 27 (expert) — to strip the barbs from the vines, rendering them harmless
  • Stealth DC 30 (trained) — to move through the snake’s mane without disturbing it

AC 22

Hardness 15

Immunities critical hits, object immunities, precision damage · Weaknesses fire 10, slashing 10

Trigger A creature enters an area containing snake’s mane or the snake’s mane takes damage

Effect The vine sprays a hail of acidic barbs in a 10-foot emanation. Any creature in the area takes 4d10+18 acid damage. On a critical failure, the creature is also blinded for 1 minute.

Reset 1 hour, as the vine grows a new set of barbs