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Hazards

Snake's Mane

Stealth DC 27 (trained) to discern the snake’s mane from the surrounding vegetation

commonEnvironmental
Lvl 7simpleEnvironmental
AC
22
Hardness
15
EffectA creature enters an area containing snake’s mane or the snake’s mane takes damage · 4d10+18 acid
AC
22

DC 27 (trained) to discern the snake’s mane from the surrounding vegetation

Disable

Disable DC 27 Nature (expert) to strip the barbs from the vines, rendering them harmless, or DC 30 Stealth (trained) to move through the snake’s mane without disturbing it

AC 22, Fort +12, Ref +0

Hardness

15

Immunities

critical hits, object immunities, precision damage

Barb Spray [Reaction]


Reset

1 hour, as the vine grows a new set of barbs