Mechanical Trap
Mechanical
Trap
Stealth
DC 17 (trained)
Disable
DC 15 Thievery (trained) on the floor panels before the slab falls
AC 16, Fort +10, Ref +2
Hardness
5
HP
20 (BT 10)
Immunities
critical hits, object immunities, precision damage
Slam Shut [Reaction]