Skulls of Fear and Flame
Level 7
Rows of grinning skulls line the walls, unlit candles wedged in their crowns. When wisps of smoke start to curl from those dead wicks, the skulls are about to scream — and then to burn.
In play
Disable Stealth DC 27 to move through the room unseen by the skulls (this does not disable the trap but does prevent it from triggering), Thievery DC 27 three times to "blind" an adjacent skull by deftly scraping hidden runes away from the inside of the eye sockets, or dispel magic (4th level, counteract DC 25) to counteract the trap
Fearful Cry [Reaction] (arcane, emotion, enchantment, fear)
Level 7 · Complexity Complex
Stealth +17 (expert) to notice little wisps of smoke start to curl up from the unlit candles on the skulls.
Disable
- Thievery DC 27 — move through the room unseen by the skulls (this does not disable the trap but does prevent it from triggering), Thievery
- DC 27 — times to “blind” an adjacent skull by deftly scraping hidden runes away from the inside of the eye sockets, or dispel magic (4th level, counteract
- DC 25
AC 25
HP 10 · Hardness 14
Immunities critical hits, object immunities, precision damage
Trigger A creature walks into view of the skulls and is spotted by them
Effect The candles atop all six skulls flare to light and the skulls shriek out fearsome, mind-numbing howls. All creatures in area **F6**, the stairs, or the eastern trough must attempt a DC 25 Will save. The trap then rolls initiative.
Reset If there are no visible targets, the trap deactivates at the end of its turn, then automatically resets.