Showing0entries
Sorted A-Z
Hazards

Siphoning Spirit

Stealth +40 (trained)

commonComplexHaunt
Lvl 19complexComplexHaunt
EffectA living creature passes within 15 feet of the spirit · save DC 41 Fortitude (basic) · 4d10+20 negative

Stealth +40 (trained)

Disable DC 48 Occultism or Religion (expert) to weaken the spirit; four total successes are required to disable the haunt

Sudden Siphon [Reaction] (divine, necromancy, negative)

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and increases its drained value by 1, to a maximum of drained 4.

Critical Failure The creature takes double damage and increases its drained value by 2, to a maximum of drained 4. If the creature was already drained 4, it dies.