Siphoning Spirit
Level 19
Stealth +40 (trained)
Disable DC 48 Occultism or Religion (expert) to weaken the spirit; four total successes are required to disable the haunt
Sudden Siphon [Reaction] (divine, necromancy, negative)
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and increases its drained value by 1, to a maximum of drained 4.
Critical Failure The creature takes double damage and increases its drained value by 2, to a maximum of drained 4. If the creature was already drained 4, it dies.
Level 19 · Complexity Complex
Stealth +40 (trained)
Disable Occultism DC 48 (expert) — or Religion (expert) to weaken the spirit; four total successes are required to disable the haunt
Trigger A living creature passes within 15 feet of the spirit
Effect The invisible spirit latches onto the life essence of the living, dealing 4d10+20 negative damage to all living creatures within 60 feet (DC 41 basic Fortitude save). The haunt then rolls initiative.
Reset After 1 minute, the spirit is satiated, and the haunt deactivates as it returns to a resting state. Over the course of 1 hour, the spirit's siphoned life energy disperses and the haunt resets.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.