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Hazards

Siphoning Spirit

Level 19

commonComplexHaunt

Stealth +40 (trained)

Disable DC 48 Occultism or Religion (expert) to weaken the spirit; four total successes are required to disable the haunt

Sudden Siphon [Reaction] (divine, necromancy, negative)

Critical Success The creature is unaffected.

Success The creature takes half damage.

Failure The creature takes full damage and increases its drained value by 1, to a maximum of drained 4.

Critical Failure The creature takes double damage and increases its drained value by 2, to a maximum of drained 4. If the creature was already drained 4, it dies.

Level 19 · Complexity Complex

Stealth +40 (trained)

Disable Occultism DC 48 (expert) — or Religion (expert) to weaken the spirit; four total successes are required to disable the haunt

Trigger A living creature passes within 15 feet of the spirit

Effect The invisible spirit latches onto the life essence of the living, dealing 4d10+20 negative damage to all living creatures within 60 feet (DC 41 basic Fortitude save). The haunt then rolls initiative.

Reset After 1 minute, the spirit is satiated, and the haunt deactivates as it returns to a resting state. Over the course of 1 hour, the spirit's siphoned life energy disperses and the haunt resets.