/
Showing0entries
Sorted A-ZHazards
Sickle Blades
Stealth DC 20 (trained)
uncommonMechanicalTrap
Lvl 3simpleMechanicalTrapUncommon
- AC
- 19
- HP
- 44
- Hardness
- 11
EffectA creature attempts to open the door
- AC
- 19
- HP
- 44
Curved blades hidden in a doorway, set to sweep out and rake whoever passes through unawares.
Stealth DC 20 (trained)
Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)
Sickle [Reaction]
Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.