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Hazards

Sickle Blades

Stealth DC 20 (trained)

uncommonMechanicalTrap
Lvl 3simpleMechanicalTrapUncommon
AC
19
HP
44
Hardness
11
EffectA creature attempts to open the door
AC
19
HP
44

Curved blades hidden in a doorway, set to sweep out and rake whoever passes through unawares.

Stealth DC 20 (trained)

Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

Sickle [Reaction]

Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.