Sickle Blades
Level 3
Curved blades hidden in a doorway, set to sweep out and rake whoever passes through unawares.
Stealth DC 20 (trained)
Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)
Sickle [Reaction]
Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.
Level 3 · Complexity Simple
Stealth DC 20 (trained)
Disable Thievery DC 20 (trained) — on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)
AC 19
HP 44 · Hardness 11
Immunities critical hits, object immunities, precision damage
Trigger A creature attempts to open the door
Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature. **Melee** [Single Action] sickle +16, **Damage** 2d12+11 slashing
Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.
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