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Hazards

Sickle Blades

Level 3

uncommonMechanicalTrap

Curved blades hidden in a doorway, set to sweep out and rake whoever passes through unawares.

Stealth DC 20 (trained)

Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

Sickle [Reaction]

Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.

Level 3 · Complexity Simple

Stealth DC 20 (trained)

Disable Thievery DC 20 (trained) — on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

AC 19

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to open the door

Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature. **Melee** [Single Action] sickle +16, **Damage** 2d12+11 slashing

Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.