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Hazards

Sickle Blades

Level 3

uncommonMechanicalTrap

Curved blades hidden in a doorway, set to sweep out and rake whoever passes through unawares.

Stealth DC 20 (trained)

Disable DC 20 Thievery (trained) on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

Sickle [Reaction]

Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.

Level 3 · Complexity Simple

Stealth DC 20 (trained)

Disable Thievery DC 20 (trained) — on the door frame or ceiling groove, or Interact to operate a lever on the opposite side of the door (in areas D2 and D4, respectively)

AC 19

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage

Trigger A creature attempts to open the door

Effect A skeletal arm swings a sickle from the ceiling, making a Strike against the triggering creature. **Melee** [Single Action] sickle +16, **Damage** 2d12+11 slashing

Reset The trap resets after 15 minutes. Additionally, a creature can manually Interact with the lever on the opposite side of the door to reset the trap.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

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