Shuffling Scythe Blades
Level 8
Curved blades hang waiting in the dark, set to swing in a shifting, unpredictable pattern that dices apart anyone caught in the passage.
Stealth DC +18 (expert)
Disable DC 26 Thievery (expert) to disable each blade, or utter the magical passphrase (which only Chafkhem knows) to deactivate the trap for 10 minutes
Scythe Blade Hardness 16, HP 30 (BT 15)
Dicing Scythes [Reaction]
Level 8 · Complexity Complex
Stealth DC +18 (expert)
Disable Thievery DC 26 (expert) — to disable each blade, or utter the magical passphrase (which only Chafkhem knows) to deactivate the trap for 10 minutes
AC 27
HP 30 · Hardness 16
Immunities critical hits, object immunities, precision damage
Trigger A creature steps in the 15-footby- 25-foot area where the branching hallways connect
Effect The trap uses Scythe Shuffle; each blade makes a scythe Strike against each creature in its region, then it uses Scythe Shuffle again. The trap then rolls for initiative. Scythe Shuffle [Single Action] The blades travel erratically throughout the hallway’s branches, out of sight under the floors or behind the walls. For each blade, roll 1d4 to determine the region in which it next makes scythe Strikes. A creature can Seek (DC 22) to learn clues about blades in the region they’re currently occupying.
Reset The trap resets when no creatures remain in area B20. Damaged or destroyed blades aren’t repaired when the trap resets.