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Hazards

Shuffling Hall

Mechanical Trap

commonMechanicalTrap
Lvl -1simpleMechanicalTrap
AC
18
HP
12
Hardness
4
EffectA creature steps on a pressure plate · save DC 19 Reflex · 1d8 bludgeoning
AC
18
HP
12

A stretch of corridor floor rigged to upend itself. Step on the wrong stone and the whole hall flips, tumbling the unwary into whatever waits below.

Disable DC 12 Thievery to deactivate one pressure plate.

Flip [Reaction]

Reset automatic