/
Showing0entries
Sorted A-ZHazards
Shuffling Hall
Mechanical Trap
commonMechanicalTrap
Lvl -1simpleMechanicalTrap
- AC
- 18
- HP
- 12
- Hardness
- 4
EffectA creature steps on a pressure plate · save DC 19 Reflex · 1d8 bludgeoning
- AC
- 18
- HP
- 12
A stretch of corridor floor rigged to upend itself. Step on the wrong stone and the whole hall flips, tumbling the unwary into whatever waits below.
Disable DC 12 Thievery to deactivate one pressure plate.
Flip [Reaction]
Reset automatic