Shrinking Hall
Level 2
Mechanical Trap
Stealth DC 18
Disable DC 21 Thievery (trained) to jam the scales built into the floor
Shrink [Reaction]
Reset After 10 minutes without weight being placed on this hall's floor, this trap resets, returning the hall to its original size.
Level 2 · Complexity Simple
Stealth DC 18
Disable Thievery DC 21 (trained) — to jam the scales built into the flo
Trigger 100 pounds of weight or more is placed on the hallway's floor
Effect The hall's last 40 feet of walls angle inward, causing the hall to shrink and contract down, reaching 6 inches in height and width at the hall's far end and completely blocking access to the hall's exit door for anything but a Tiny creature Squeezing.
Reset After 10 minutes without weight being placed on this hall's floor, this trap resets, returning the hall to its original size.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.