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Hazards

Shocking Malfunction

Stealth

uniqueComplexMagicalMechanicalTrap
Lvl 7complexComplexMagicalMechanicalTrapUnique
EffectThe fourth round of combat begins · save DC 29 Reflex · 1d10+5 bludgeoning
  • 17

Disable DC 25 Crafting or Thievery (master) to ground the device, or DC 25 Arcana, Nature, Occultism, or Religion (master) to safely vent the magical energy; three total successes in any combination to disable

Shockwave [Reaction] (sonic)


Routine (3 actions) The shadow beacon makes three electric bolt Strikes at random creatures within 100 feet. One of these Strikes targets either Deg or Nizca, and the other two target PCs.