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Hazards

Shadows of Everglut

Stealth +19 (master)

uniqueComplexEnvironmental
Lvl 11complexComplexEnvironmentalUnique
EffectA creature moves into the room beyond the northern stairs · save DC 30 Fortitude

Stealth +19 (master)

Disable Three DC 33 Arcana or Occult checks to redirect the negative energy back in on itself and disrupt the hazard's source of power, a DC 36 Religion check to offer prayers to sever the sacred link to Kabriri, or dispel magic (6th level; counteract DC 29) to render the hazard inert for 10 minutes

Sap Strength [Reaction] (divine, incapacitation, necromancy)

Critical Success The creature is unaffected.

Success The creature’s speeds are reduced by 10 feet for 1 round.

Failure As success, but the creature also falls prone.

Critical Failure As failure, but the creature also becomes paralyzed.