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Hazards

Shadow Guards

Level 2

commonComplexEvocationMagicalShadowTrap

Runes hidden among the wall drawings wake the painted figures, which lunge from the plaster with spears drawn out of their own sharp lines.

A creature can notice the runes concealed among the drawings with +11 Stealth (trained). To disable them, attempt DC 16 Acrobatics to move through the room without touching any of the runes, followed by DC 18 Thievery (trained) to carve them out of the wood without triggering them; or dispel magic (1st level; counteract DC 16) to counteract the runes.

In play

Shadow Rush [Reaction]

Routine (1 action) The drawings stab at each character in the room with spears drawn from sharp lines — each painted spear strikes at +11 for 1d10+4 piercing.

Reset The trap deactivates and resets after 1 minute.

Level 2 · Complexity Complex

Stealth +11 (trained) to notice the runes concealed among the drawings

Disable

  • Acrobatics DC 16 — to move through the room without touching any of the runes, followed by
  • Thievery DC 18 (trained) — to carve them out of the wood without triggering them; or dispel magic (1st level; counteract
  • DC 16

AC 18

HP 32 · Hardness 8

Immunities critical hits, object immunities, precision damage

Trigger A creature enters the room

Effect After waiting 1 round, the trap animates its shadowy stick figures and makes a painted spear Strike against each creature in the room. The trap rolls initiative.

Reset The trap deactivates and resets after 1 minute. The drawings cannot pursue characters out of the room.