Shadow Guards
Stealth +11 (trained) to notice the runes concealed among the drawings
- AC
- 18
- HP
- 32
- Hardness
- 8
- AC
- 18
- HP
- 32
Runes hidden among the wall drawings wake the painted figures, which lunge from the plaster with spears drawn out of their own sharp lines.
A creature can notice the runes concealed among the drawings with +11 Stealth (trained). To disable them, attempt DC 16 Acrobatics to move through the room without touching any of the runes, followed by DC 18 Thievery (trained) to carve them out of the wood without triggering them; or dispel magic (1st level; counteract DC 16) to counteract the runes.
In play
Shadow Rush [Reaction]
Routine (1 action) The drawings stab at each character in the room with spears drawn from sharp lines — each painted spear strikes at +11 for 1d10+4 piercing.
Reset The trap deactivates and resets after 1 minute.