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Hazards

Serpent Ward

Stealth DC 25 (expert)

uncommonMagicalTrap
Lvl 7complexMagicalTrapUncommon
EffectThe trapped door is opened other than by a serpentfolk

Stealth DC 25 (expert)

Disable DC 26 Thievery (expert) or DC 24 Occultism (expert) to deactivate the magical trigger

Curse the Intruders [Reaction] (curse, illusion, occult)