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Hazards

Serpent Ward

Level 7

uncommonMagicalTrap

Stealth DC 25 (expert)

Disable DC 26 Thievery (expert) or DC 24 Occultism (expert) to deactivate the magical trigger

Curse the Intruders [Reaction] (curse, illusion, occult)

Level 7 · Complexity Complex

Stealth DC 25 (expert)

Disable

  • Thievery DC 26 (expert)
  • Occultism DC 24 (expert) — to deactivate the magical trigger

Trigger The trapped door is opened other than by a serpentfolk

Effect Hissing, illusionary snakes leap from the door. Each living creature within 30 feet is subjected to the curse of potent poison. If a living creature opened the door, that creature must roll its saving throw against the curse twice and take the worse result (this is a misfortune effect).