Seismic Spears Trap
Stealth DC 43 (master)
Warded ground that answers intruders with a downpour of spears wreathed in fire and the shudder of the earth itself.
Stealth DC 43 (master) — see Stealth. Disable Thievery DC 43 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward.
Cataclysmic Rain [Reaction] (arcane, earth, fire)
In play
A seismic spear strikes at +40 for 3d10+10 fire damage and 3d10+10 piercing damage plus personal quake, with no multiple attack penalty.
Personal Quake A creature struck by a seismic spear is clumsy 3 for 1 round as their body shakes uncontrollably. On a critical hit, a target must succeed at a DC 39 Fortitude save or be petrified for 1 minute, or permanently on a critical failure.
The trap resets after 1 minute.