entries
Sorted A-Z
Hazards

Seismic Spears Trap

Level 19

commonMagicalTrap

Warded ground that answers intruders with a downpour of spears wreathed in fire and the shudder of the earth itself.

Stealth DC 43 (master) — see Stealth. Disable Thievery DC 43 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward.

Cataclysmic Rain [Reaction] (arcane, earth, fire)

In play

A seismic spear strikes at +40 for 3d10+10 fire damage and 3d10+10 piercing damage plus personal quake, with no multiple attack penalty.

Personal Quake A creature struck by a seismic spear is clumsy 3 for 1 round as their body shakes uncontrollably. On a critical hit, a target must succeed at a DC 39 Fortitude save or be petrified for 1 minute, or permanently on a critical failure.

The trap resets after 1 minute.

Level 19 · Complexity Simple

Stealth DC 43 (master)

Disable

  • DC 43 (master) — (master) to disable the wards or dispel magic (9th level; counteract
  • DC 38

Trigger A creature enters the marked area

Effect Fiery spears make one Strike against each living creature within 5 feet of the marked area.

Reset The trap resets after 1 minute.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms