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Hazards

Seismic Spears Trap

Stealth DC 43 (master)

commonMagicalTrap
Lvl 19simpleMagicalTrap
EffectA creature enters the marked area

Warded ground that answers intruders with a downpour of spears wreathed in fire and the shudder of the earth itself.

Stealth DC 43 (master) — see Stealth. Disable Thievery DC 43 (master) to disable the wards or dispel magic (9th level; counteract DC 38) to counteract the ward.

Cataclysmic Rain [Reaction] (arcane, earth, fire)

In play

A seismic spear strikes at +40 for 3d10+10 fire damage and 3d10+10 piercing damage plus personal quake, with no multiple attack penalty.

Personal Quake A creature struck by a seismic spear is clumsy 3 for 1 round as their body shakes uncontrollably. On a critical hit, a target must succeed at a DC 39 Fortitude save or be petrified for 1 minute, or permanently on a critical failure.

The trap resets after 1 minute.