Second Kiss Engine
Level 6
The churning clockwork heart of the Second Kiss — a maze of exposed gears that snags and mangles anyone who gets too close to its grinding drive.
In play
Spinning Gears [Reaction]
- Critical Success The creature is unaffected.
- Success The creature takes 2d8+9 bludgeoning damage.
- Failure The creature takes 4d8+18 bludgeoning damage.
- Critical Failure The creature's clothing is pulled into the clockworks. The creature takes 4d8+18 bludgeoning damage and is restrained.
Disable DC 28 Thievery (expert) to disable the engine, or DC 26 Engineering Lore to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.
Level 6 · Complexity Simple
Stealth -1
Disable
- Thievery DC 28 (expert) — to disable the engine
- DC 26 — Lore to disengage the drive shaft. Either method disables the trap but also shuts down the engine, disabling the Second Kiss's propulsion.
AC 27
HP 50 · Hardness 10
Immunities critical hits, object immunities, precision damage
Trigger A creature Strides in the engine nacelle
Effect The creature's clothing or limbs get caught in the spinning gears and axles of the engine. The creature must attempt a DC 24 Reflex save.
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