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Hazards

Scythe Blades

Mechanical Trap

commonMechanicalTrap
Lvl 4simpleMechanicalTrap
AC
21
HP
44
Hardness
11
EffectThe trip wire is pulled or severed
AC
21
HP
44

Curved blades hidden in the ceiling, set to drop and sweep in murderous arcs when an unwary step springs the mechanism. The blades sit flush and silent until triggered — DC 23 Stealth (trained) to spot them.

Disable it with DC 21 Thievery (trained) to disable each blade. Each scythe has AC 21, Fort +12, Ref +8, Hardness 11, 44 HP (BT 22), and is immune to critical hits, object immunities, and precision damage.

In play

Falling Scythes [Reaction]

A falling scythe attacks at +17 (deadly d12) for 2d12+4 slashing damage; it takes no multiple attack penalty.

Reset The trap resets after 15 minutes.