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Sorted A-ZHazards
Scythe Blades
Mechanical Trap
commonMechanicalTrap
Lvl 4simpleMechanicalTrap
- AC
- 21
- HP
- 44
- Hardness
- 11
EffectThe trip wire is pulled or severed
- AC
- 21
- HP
- 44
Curved blades hidden in the ceiling, set to drop and sweep in murderous arcs when an unwary step springs the mechanism. The blades sit flush and silent until triggered — DC 23 Stealth (trained) to spot them.
Disable it with DC 21 Thievery (trained) to disable each blade. Each scythe has AC 21, Fort +12, Ref +8, Hardness 11, 44 HP (BT 22), and is immune to critical hits, object immunities, and precision damage.
In play
Falling Scythes [Reaction]
A falling scythe attacks at +17 (deadly d12) for 2d12+4 slashing damage; it takes no multiple attack penalty.
Reset The trap resets after 15 minutes.