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Hazards

Scythe Blades

Level 4

commonMechanicalTrap

Curved blades hidden in the ceiling, set to drop and sweep in murderous arcs when an unwary step springs the mechanism. The blades sit flush and silent until triggered — DC 23 Stealth (trained) to spot them.

Disable it with DC 21 Thievery (trained) to disable each blade. Each scythe has AC 21, Fort +12, Ref +8, Hardness 11, 44 HP (BT 22), and is immune to critical hits, object immunities, and precision damage.

In play

Falling Scythes [Reaction]

A falling scythe attacks at +17 (deadly d12) for 2d12+4 slashing damage; it takes no multiple attack penalty.

Reset The trap resets after 15 minutes.

Level 4 · Complexity Simple

Stealth DC 23 (trained)

Disable Thievery DC 21 (trained) — to disable each blade

AC 21

HP 44 · Hardness 11

Immunities critical hits, object immunities, precision damage

Trigger The trip wire is pulled or severed

Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.

Reset The trap resets after 15 minutes.

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