Scythe Blades
Level 4
Curved blades hidden in the ceiling, set to drop and sweep in murderous arcs when an unwary step springs the mechanism. The blades sit flush and silent until triggered — DC 23 Stealth (trained) to spot them.
Disable it with DC 21 Thievery (trained) to disable each blade. Each scythe has AC 21, Fort +12, Ref +8, Hardness 11, 44 HP (BT 22), and is immune to critical hits, object immunities, and precision damage.
In play
Falling Scythes [Reaction]
A falling scythe attacks at +17 (deadly d12) for 2d12+4 slashing damage; it takes no multiple attack penalty.
Reset The trap resets after 15 minutes.
Level 4 · Complexity Simple
Stealth DC 23 (trained)
Disable Thievery DC 21 (trained) — to disable each blade
AC 21
HP 44 · Hardness 11
Immunities critical hits, object immunities, precision damage
Trigger The trip wire is pulled or severed
Effect Both blades swing down, each one Striking all creatures under the ceiling grooves.
Reset The trap resets after 15 minutes.