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Hazards

Scholar's Bane

Level 4

commonComplexIllusionMagicalTrap

Carvings whose eyes hide watching sensors, lashing out at any mind sharp enough to be worth breaking.

Reveal Failure [Reaction]

Routine (4 actions) The trap uses each action to target a creature in the room with an Intelligence score of 10 or greater. A target must succeed at a DC 22 Will save or take 2d8+2 mental damage.

Level 4 · Complexity Complex

Stealth +14 (trained) to notice magical sensors hidden within four of the carvings’ eyes

Disable

  • Thievery DC 22 (trained) — to carve out one eye sensor
  • Arcana DC 22 (trained) — or Occultism (trained) to blank out one's mind (disables trap for self only), or dispel magic (2nd level; counteract
  • DC 20

AC 20

HP 20 · Hardness 6

Trigger A creature with an Intelligence score of 10 or greater enters the room

Effect The trap flls the triggering creature's mind with shameful memories. The creature must succeed at a DC 22 Will save or take 2d8+2 mental damage. The trap then rolls initiative.

Reset The trap can function for 10 rounds, which don’t need to be consecutive, before it must recharge for 24 hours.