Sarracenia's Ire
Level 5
A grove where a dryad's grief still hangs in the air, dressing the scene in a comforting illusion until her rage boils up to lash at the living.
Recognize the illusion with Stealth +13 (expert). Disabling the haunt takes three successes: DC 22 Nature (trained) to tame the primal energy, DC 24 Religion (trained) to suppress the haunt, or DC 25 Diplomacy (trained) to console the dryad.
Awaken [Reaction] (emotion, fear, mental, primal)
Routine (1 action; emotion, mental, primal) Sarracenia's rage overwhelms up to two living creatures in the grove, each of which must attempt a DC 23 Will save.
- Critical Success The creature is unaffected.
- Success The creature is unaffected.
Level 5 · Complexity Complex
Stealth +13 (expert) to recognize that the scene before them is an illusion.
Disable
- Nature DC 22 (trained) — to tame the primal energy
- Religion DC 24 (trained) — to suppress the haunt
- Diplomacy DC 25 (trained) — to console the dryad; three successes are required to disable the haunt.
AC 23
HP 50 · Hardness 12
Immunities critical hits, object immunities, precision damage · Weaknesses vitality 8
Trigger At least two creatures enter the grove
Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.
Reset Unless Silene is destroyed, this haunt can recharge itself after 1 hour.