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Hazards

Sarracenia's Ire

Level 5

uniqueComplexHaunt

A grove where a dryad's grief still hangs in the air, dressing the scene in a comforting illusion until her rage boils up to lash at the living.

Recognize the illusion with Stealth +13 (expert). Disabling the haunt takes three successes: DC 22 Nature (trained) to tame the primal energy, DC 24 Religion (trained) to suppress the haunt, or DC 25 Diplomacy (trained) to console the dryad.

Awaken [Reaction] (emotion, fear, mental, primal)

Routine (1 action; emotion, mental, primal) Sarracenia's rage overwhelms up to two living creatures in the grove, each of which must attempt a DC 23 Will save.

  • Critical Success The creature is unaffected.
  • Success The creature is unaffected.

Level 5 · Complexity Complex

Stealth +13 (expert) to recognize that the scene before them is an illusion.

Disable

  • Nature DC 22 (trained) — to tame the primal energy
  • Religion DC 24 (trained) — to suppress the haunt
  • Diplomacy DC 25 (trained) — to console the dryad; three successes are required to disable the haunt.

AC 23

HP 50 · Hardness 12

Immunities critical hits, object immunities, precision damage · Weaknesses vitality 8

Trigger At least two creatures enter the grove

Effect The illusion fades, and a sorrowful chill emanates from the giant tree. The haunt rolls initiative.

Reset Unless Silene is destroyed, this haunt can recharge itself after 1 hour.