Sadistic Conductor
Level 4
A malevolent haunt that thrusts cursed instruments into unwilling hands and conducts its captives in an unending, agonizing performance.
Conjure Instruments [Reaction] (conjuration, occult)
Critical Success The conjuration fails and no instrument appears in the creature's hands.
Level 4 · Complexity Complex
Stealth +12 (trained)
Disable
- Performance DC 18 — to perform so well the conductor releases you from your instrument, banishing it voluntarily
- Occultism DC 22 (trained) — or Religion (trained) to banish one instrument
- Thievery DC 25 (trained) — to sabotage one instrument; each instrument must be banished, sabotaged, or destroyed to disable the haunt
HP 22 · Hardness 10
Immunities critical hits, object immunities, precision damage
Trigger A creature approaches within 15 feet
Effect The conductor conjures a hazardous spectral instrument into the hands of each sentient creature within 30 feet. Even a creature whose hands are full finds a spectral instrument superimposed over the other items it's carrying. Affected creatures must each attempt a DC 19 Will save. The haunt then rolls initiative.
Reset The haunt deactivates when all conjured instruments are destroyed or there has been silence for 1 minute. It resets after 1 hour.