entries
Sorted A-Z
Hazards

Sadistic Conductor

Level 4

commonComplexHaunt

A malevolent haunt that thrusts cursed instruments into unwilling hands and conducts its captives in an unending, agonizing performance.

Conjure Instruments [Reaction] (conjuration, occult)

Critical Success The conjuration fails and no instrument appears in the creature's hands.

Level 4 · Complexity Complex

Stealth +12 (trained)

Disable

  • Performance DC 18 — to perform so well the conductor releases you from your instrument, banishing it voluntarily
  • Occultism DC 22 (trained) — or Religion (trained) to banish one instrument
  • Thievery DC 25 (trained) — to sabotage one instrument; each instrument must be banished, sabotaged, or destroyed to disable the haunt

HP 22 · Hardness 10

Immunities critical hits, object immunities, precision damage

Trigger A creature approaches within 15 feet

Effect The conductor conjures a hazardous spectral instrument into the hands of each sentient creature within 30 feet. Even a creature whose hands are full finds a spectral instrument superimposed over the other items it's carrying. Affected creatures must each attempt a DC 19 Will save. The haunt then rolls initiative.

Reset The haunt deactivates when all conjured instruments are destroyed or there has been silence for 1 minute. It resets after 1 hour.

Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.

License terms