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Hazards

Sacred Geyser

Level 3

commonEnvironmentalFireWater

Stealth DC 19 (trained)

Disable DC 21 Thievery (trained) to concoct a mechanism for indirectly harvesting the water from a safe distance

Boiling Geyser [Reaction]


Reset The geyser resets automatically and adapts to previous circumvention, requiring a new check to disable it each time.

Level 3 · Complexity Simple

Stealth DC 19 (trained)

Disable Thievery DC 21 (trained) — to concoct a mechanism for indirectly harvesting the water from a safe distance

Trigger A creature dips a vessel or otherwise attempts to remove water from the oasis

Effect A jet of magical boiling water targets the triggering creature and affects all creatures within 5 feet of the target. Creatures caught in the burst take 2d10+13 fire damage (basic DC 23 Refex save).

Reset The geyser resets automatically and adapts to previous circumvention, requiring a new check to disable it each time.