Rusty Grate Pit
Level 6
A corroded iron grate over a deep shaft, its rusted hinges ready to give way and dump anyone standing on it into the pit below.
In play
Pitfall [Reaction]
Disable DC 18 Thievery to harmlessly trigger the trap by nudging the gate or the dangling winch, or DC 24 Thievery to stabilize the grate so it doesn't collapse.
Level 6 · Complexity Simple
Stealth DC 0
Disable
- Thievery DC 18 — to harmlessly trigger the trap by nudging the gate or the dangling winch
- Thievery DC 24 — to stabilize the grate so it doesn’t collapse.
AC 21
HP 56 · Hardness 14
Immunities critical hits, object immunities, precision damage
Trigger A creature walks onto the grate
Effect The triggering creature falls in and takes falling damage (20 bludgeoning damage). That creature can use the Grab an Edge reaction to avoid falling. Whether or not the creature Grabs an Edge, the rusty winch above crashes down atop the triggering creature, dealing 3d10 bludgeoning damage and dislodging its grip (DC 24 basic Reflex save). The creature can still try to Grab an Edge again.