Rusty Floor Spikes
Level 2
Stealth DC 18 (trained)
Disable DC 18 Thievery (trained) to disable the pressure plates.
Spring Up [Reaction] (attack)
Reset Turn the resetting wheel in the eastern Inner Guard Station (area C8b).
Level 2 · Complexity Simple
Stealth DC 18 (trained)
Disable Thievery DC 18 (trained) — to disable the pressure plates.
Trigger A creature steps on the pressure plate
Effect The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain. **Melee** rusty spike +11, **Damage** 1d10+4 piercing plus tetanus
Reset Turn the resetting wheel in the eastern Inner Guard Station (area C8b).
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