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Hazards

Rusty Floor Spikes

Level 2

uncommonMechanicalTrap

Stealth DC 18 (trained)

Disable DC 18 Thievery (trained) to disable the pressure plates.

Spring Up [Reaction] (attack)


Reset Turn the resetting wheel in the eastern Inner Guard Station (area C8b).

Level 2 · Complexity Simple

Stealth DC 18 (trained)

Disable Thievery DC 18 (trained) — to disable the pressure plates.

Trigger A creature steps on the pressure plate

Effect The spikes spring up, Striking all creatures in the hallway. The floor becomes greater difficult terrain. **Melee** rusty spike +11, **Damage** 1d10+4 piercing plus tetanus

Reset Turn the resetting wheel in the eastern Inner Guard Station (area C8b).