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Hazards

Rusted Door

Level 2

uncommonMagicalTrap

A corroded door warded by hidden runes, where the lingering influence of Xar-Azmak gnaws at metal and flesh alike whenever the portal is forced.

Inflict Rust Creep [Reaction]

Reset The rusted door resets automatically after 1 round.

Level 2 · Complexity Simple

Stealth DC 18 (trained)

Disable

  • Thievery DC 18 — to deface the hidden runes that allow the trap to activate
  • Religion DC 21 — to offer prayers to a non-evil deity to override the ancient influence of Xar-Azmak

AC 15

HP 30 · Hardness 8

Immunities critical hits, object immunities, precision damage

Trigger A non-worshipper of Xar-Azmak attempts to open the door or causes damage to it with a melee Strike

Effect The triggering creature is exposed to rust creep as tendrils of rust-red energy seem to slither out of the rusty patches on the door to rasp strangely gently against exposed skin.

Reset The rusted door resets automatically after 1 round.