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Hazards

Rushing Wind

Level 2

commonComplexEnvironmental

Stealth +7 (trained) to detect the change in pressure

Disable DC 20 Thievery (trained) or Arcana (trained) to recognize what's happening and craft a patch to block air from escaping through the portal

Gale [Reaction]


Routine (1 action) The hazard uses its action to suck each creature (except the cairn wight) toward the aiudara. Each af ected creature must attempt a DC 18 Fortitude save. Success The creature is unaffected. Failure The creature is pulled 5 feet toward the aiudara and is stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but is stunned 2. Critical Failure The creature is pulled 10 feet toward the aiudara, falls prone, and is stunned 1. If the creature is already adjacent to the aiudara, it doesn't move but falls prone and is stunned 2

Level 2 · Complexity Complex

Stealth +7 (trained) to detect the change in pressure

Disable Thievery DC 20 (trained) — or Arcana (trained) to recognize what's happening and craft a patch to block air from escaping through the portal

Trigger The aiudara appears here on Eox

Effect A jet of wind pulls creatures caught between the worlds toward the archway. The hazard rolls initiative.