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Hazards

Rolling Stone Cylinder Trap

Stealth DC 28 (trained)

uncommonComplexMechanicalTrap
Lvl 6complexComplexMechanicalTrapUncommon
AC
21
HP
58
Hardness
14
EffectA lever at the top of the south tower is pulled
AC
21
HP
58

A massive stone column poised at the head of a corridor, ready to drop and grind down the passage, flattening everything in its path.

In play

Drop and Roll [Reaction]

Routine (1 action) The rolling stone cylinder trap uses Crushing Roll.

Crushing Roll [Single Action] Requirements The rolling stone cylinder is not immobilized;

Disable DC 25 Thievery check to create a wedge to immobilize the column, DC 21 Athletics check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful DC 18 Athletics check.