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Hazards

Rolling Stone Cylinder Trap

Level 6

uncommonComplexMechanicalTrap

A massive stone column poised at the head of a corridor, ready to drop and grind down the passage, flattening everything in its path.

In play

Drop and Roll [Reaction]

Routine (1 action) The rolling stone cylinder trap uses Crushing Roll.

Crushing Roll [Single Action] Requirements The rolling stone cylinder is not immobilized;

Disable DC 25 Thievery check to create a wedge to immobilize the column, DC 21 Athletics check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful DC 18 Athletics check.

Level 6 · Complexity Complex

Stealth DC 28 (trained)

Disable

  • Thievery DC 25 — check to create a wedge to immobilize the column
  • Athletics DC 21 — check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful
  • Athletics DC 18 — check.

AC 21

HP 58 · Hardness 14

Immunities critical hits, object immunities, precision damage

Trigger A lever at the top of the south tower is pulled

Effect A thick column of stone drops from above the gate, then uses crushing roll. The rolling stone cylinder trap rolls initiative.

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