Rolling Stone Cylinder Trap
Level 6
A massive stone column poised at the head of a corridor, ready to drop and grind down the passage, flattening everything in its path.
In play
Drop and Roll [Reaction]
Routine (1 action) The rolling stone cylinder trap uses Crushing Roll.
Crushing Roll [Single Action] Requirements The rolling stone cylinder is not immobilized;
Disable DC 25 Thievery check to create a wedge to immobilize the column, DC 21 Athletics check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful DC 18 Athletics check.
Level 6 · Complexity Complex
Stealth DC 28 (trained)
Disable
- Thievery DC 25 — check to create a wedge to immobilize the column
- Athletics DC 21 — check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful
- Athletics DC 18 — check.
AC 21
HP 58 · Hardness 14
Immunities critical hits, object immunities, precision damage
Trigger A lever at the top of the south tower is pulled
Effect A thick column of stone drops from above the gate, then uses crushing roll. The rolling stone cylinder trap rolls initiative.
Pathfinder Second Edition material on Narrative Nexus is used under the ORC License or the Open Game License v1.0a, with each entry's notice naming the license that applies. Paizo, the Paizo golem logo, and Pathfinder are registered trademarks of Paizo Inc. This product is not affiliated with or endorsed by Paizo Inc.