Rolling Stone Cylinder Trap
Level 6
A massive stone column poised at the head of a corridor, ready to drop and grind down the passage, flattening everything in its path.
In play
Drop and Roll [Reaction]
Routine (1 action) The rolling stone cylinder trap uses Crushing Roll.
Crushing Roll [Single Action] Requirements The rolling stone cylinder is not immobilized;
Disable DC 25 Thievery check to create a wedge to immobilize the column, DC 21 Athletics check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful DC 18 Athletics check.
Level 6 · Complexity Complex
Stealth DC 28 (trained)
Disable
- Thievery DC 25 — check to create a wedge to immobilize the column
- Athletics DC 21 — check to immobilize the column until the end of the creature's next turn, a creature can Climb over an immobilized column with a successful
- Athletics DC 18 — check.
AC 21
HP 58 · Hardness 14
Immunities critical hits, object immunities, precision damage
Trigger A lever at the top of the south tower is pulled
Effect A thick column of stone drops from above the gate, then uses crushing roll. The rolling stone cylinder trap rolls initiative.