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Sorted A-ZHazards
Rigged Cubby
Level 6
commonMechanicalTrap
A hollow stash wired with a hidden string, set to bring its contents — and the ceiling above it — crashing down on a greedy hand.
In play
Collapse [Reaction]
Disable Thievery DC 20 to cut the string without setting off the trap.
Level 6 · Complexity Simple
Stealth DC 25 (expert)
Disable DC 20 — cut the string without setting off the trap
AC 25
HP 1 · Hardness 0
Immunities critical hits, object immunities, precision damage
Trigger A creature touches the sickle in the cubby
Effect The heavy bricks above the cubby collapse, leaving the sickle unscathed but dealing 4d6+10 bludgeoning damage (DC 26 basic Reflex save) to the triggering creature.