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Hazards

Rigged Cubby

Level 6

commonMechanicalTrap

A hollow stash wired with a hidden string, set to bring its contents — and the ceiling above it — crashing down on a greedy hand.

In play

Collapse [Reaction]

Disable Thievery DC 20 to cut the string without setting off the trap.

Level 6 · Complexity Simple

Stealth DC 25 (expert)

Disable DC 20 — cut the string without setting off the trap

AC 25

HP 1 · Hardness 0

Immunities critical hits, object immunities, precision damage

Trigger A creature touches the sickle in the cubby

Effect The heavy bricks above the cubby collapse, leaving the sickle unscathed but dealing 4d6+10 bludgeoning damage (DC 26 basic Reflex save) to the triggering creature.