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Hazards

Rigged Cubby

Stealth DC 25 (expert)

commonMechanicalTrap
Lvl 6simpleMechanicalTrap
AC
25
HP
1
Hardness
0
EffectA creature touches the sickle in the cubby · save DC 26 Reflex (basic) · 4d6+10 bludgeoning
AC
25
HP
1

A hollow stash wired with a hidden string, set to bring its contents — and the ceiling above it — crashing down on a greedy hand.

In play

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Disable Thievery DC 20 to cut the string without setting off the trap.